Aim Arena / Global ladder
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Beta / Global

Prove your worth,
warrior.

Compete in verified ranked sessions, build your SR, and establish your place on the global ladder.

CURRENT SEASONLaunch Season
● LIVE
PLAYERS ONLINE0
TOTAL AAR HOURS0h
REGISTERED PLAYERS0
LIVE LOBBIES0 LIVE

Global standings

Top three are featured above. Search still returns every ranked player.

RANKPLAYERTOP HEROESSRK/DKPMVERIFIED TIME
Showing ranked playersSR-based ladder · official sessions only
GO TO PAGE
YOUR RANK—

Ranked basics

What you need to know before you play Aim Arena Ranked.

01
Ranked hero poolRanked uses a fixed hero pool built specifically for Aim Arena competition.
02
AAR ranked sessions onlyOnly games played through Aim Arena Ranked count toward your rank and profile.
03
Four active players requiredRanked scoring only runs while four eligible players are actively playing.
04
Competitive integrity mattersBoosting, intentional farming, or other ranked abuse can invalidate results and lead to suspension or a ban.
Hero lab

Hero-specific ladders.

Each Season 1 hero has its own Hero SR, verified time, usage, and ranked stat line. Mechanical fields publish once their Workshop measurements are validated.

Widowmaker

Long-range precision · critical-hit specialization

CURRENT PROTOTYPE METRICSHeadshot accuracy · KPM · scoped lethality
HERO RANKPLAYERHERO SRHEADSHOT ACCKPMSCOPED KILL %HERO TIME
Competitive system

Ranks & SR

SR is the rating underneath every rank. Build it through eligible ranked play, cross rank boundaries, and climb the ladder.

Beta rank ladder

Calibration establishes your starting point. From there, raise your SR and climb through Bronze, Gold, Diamond, Exalted, and ultimately Apex.

ENTRYUNRANKED
Calibration
BUILDING YOUR PLACEMENT
Earn enough eligible ranked activity for the ladder to establish your first visible rank.
RANK 01FOUNDATION
Bronze
III · II · I
Beta target band · 1600–2199 SR
RANK 02ESTABLISHED
Gold
III · II · I
Beta target band · 2200–2799 SR
RANK 03HIGH
Diamond
III · II · I
Beta target band · 2800–3399 SR
RANK 04ELITE
Exalted
III · II · I
Working name · Beta target band · 3400–3999 SR
FINAL RANKAPEX
Apex
NO DIVISIONS · RAW SR + GLOBAL POSITION
Beta target band · 4000+ SR
Beta bands are provisional. The rank structure can stay stable while SR boundaries are tuned from real population data. SR remains the authoritative ladder number.

Calibration & placement

New players calibrate before entering the public rank ladder. The system gathers eligible ranked activity and encounter results, then reveals a placement once the sample is large enough to be useful. Early rating is more responsive than an established rating.

START · CALIBRATINGPLACEMENT · FIRST RANKESTABLISHED · NORMAL SR MOVEMENT

What moves SR

ELIGIBLE ENCOUNTERSRanked kills and deaths count only while the competitive scoring gate is active and the opponents involved are eligible.
OPPONENT STRENGTHResults against stronger players carry more weight. Losses to lower-rated players are more costly than expected losses to stronger players.
REPEATED MATCHUPSRepeated farming of the same opponent loses rating influence. The system rewards broader competitive performance, not one exploitable matchup.
BOUNDED SETTLEMENTSEligible results are settled in bounded scoring windows so one short burst cannot create unlimited SR movement.

What does not move SR directly

TIME PLAYEDAAR time shows participation and can help satisfy eligibility, but simply staying in the mode does not award SR.
K/D & KPM BONUSESK/D and KPM describe your results. They are not separate bonus multipliers added on top of eligible encounter scoring.
MECHANICAL STATSAccuracy, criticals, damage, crouches, and hero usage can describe a player without directly awarding Global SR.
NON-RANKED ACTIVITYActivity outside an eligible ranked state does not move the competitive ladder.
Achievements

Titles

Titles are rare career markers built from verified ranked data. They are separate from SR so a title can describe how someone plays without pretending it is their rank.

Current prototype titles

Click any title for its requirement and data scope.

0.38% raritySHARPSHOOTER

Elite career precision.

8.6% rarityARENA VETERAN

Long-term verified participation.

1.7% rarityUNTOUCHABLE

Elite sustained survival / K/D.

Default scope: career-wide. If we later add a hero-specific title, it will visibly carry that hero portrait so there is no ambiguity.

Rarity

Rarity is calculated from eligible Aim Arena ranked accounts.

Verification

Titles are awarded by the backend from authenticated stats. Hosts do not manually grant them.

Ranked integrity

How ranked works

The public Aim Arena code can stay public. Ranked status comes from where the session is played, what build is running, and whether the host is authenticated.

Session eligibility

CERTIFIED HOSTThe lobby must be authenticated by an approved Aim Arena host credential.
APPROVED BUILDThe ranked Workshop version must match the server-approved build.
POPULATIONGlobal and Hero SR require at least four eligible active players. Partial windows settle only with at least eight eligible encounters.

Hero eligibility

APPROVED POOLOnly heroes in the ranked roster can generate eligible ranked stats.
BALANCE PASSAllowed heroes may receive HP, cooldown, damage, mobility, sustain, or ability changes.
DISALLOWED HEROIf a hero is not approved, stats produced on that hero are rejected from ranked processing.

Why this exists

The point is not to reproduce normal Overwatch balance. Ranked Aim Arena is allowed to remove heroes or tune annoying kits so the ladder rewards actual arena performance instead of barrier spam, oversized sustain, hard CC, or mechanics that trivialize the mode.

Stat glossary

What every number means

This page exists specifically so people can min-max without guessing what the site is measuring.

Core stats

SR

Your ranked ladder number. Higher SR means higher global placement.

K/D

Eligible ranked kills divided by eligible ranked deaths. Bots, unlinked opponents, protected kills and anti-farm rejected encounters are excluded.

KPM

Eligible ranked kills per verified active minute. Raw combat against unlinked or ineligible opponents is excluded.

VERIFIED TIME

Time played in authenticated ranked sessions only.

HERO USAGE %

Share of a player's verified ranked hero time spent on that hero.

HERO SR

Hero-specific ladder value. Separate from global SR.

BEST PLACEMENT

The highest global ladder position the player has reached.

CROUCHES

Tracked profile stat. Not automatically part of SR unless we deliberately decide otherwise.

Ranked roster

Hero pool

The Season 1 ranked pool is a curated ten-hero roster built for continuous Aim Arena play and individual Hero SR.

Season 1 ranked pool

Current Season 1 whitelist. Ashe, Cassidy, Genji, Hanzo, Sojourn, Soldier: 76, Tracer, Widowmaker, Ana, and Zenyatta are enabled for ranked telemetry and Hero SR.

Allowed

Heroes that can participate in official ranked sessions and produce SR/stat data.

Restricted / banned

Heroes that are too disruptive, too hard to normalize, or simply do not fit the competitive Aim Arena experience can be removed from ranked entirely.

Sign in to view your profile

Sign in to claim ranked sessions and build your profile.

CURRENT SR—

Signature heroes

The heroes this player actually uses in ranked Aim Arena.

Career

Verified data only.

TITLES · BACKEND AWARDING NEXT
BEST PLACEMENT—
K/D—
KPM—
CROUCHES—
CAREER BREAKDOWNVerified ranked activity
Prototype values until the Workshop stat schema is locked.
TOTAL KILLS—
TOTAL DEATHS—
BEST STREAK—
VERIFIED SESSIONS—
AVG. SESSION—
VERIFIED TIME—
Account controls

Privacy first.
Support second.

Competitive rank stays public. Detailed analytics are yours to show or hide for free.

Free privacy controls

These controls change what the public API returns. They are not cosmetic-only browser hiding.

Detailed profilePrivate hides your detailed analytics page while leaving your ladder name, rank and SR visible.
Career statsShow or hide K/D, KPM, kills, deaths, streaks and other career analytics.
Hero usageShow or hide which heroes you use and your usage percentages. Competitive Hero SR itself remains a ladder record.
Exact verified timeShow or hide your exact verified ranked hours. Calibration/ranked status remains visible.
Rank, SR and the name you compete under remain public for ladder integrity. Privacy controls are free and are not tied to supporter status.
Sign in to change privacy.

Support Aim Arena

The supporter layer is staged for future profile cosmetics, but money is intentionally disabled in this build.

NO SUPPORTER TIERPayments are off. No billing data is collected.
PAYMENTS OFF
Supporter badgeA small site-only badge next to your Aim Arena profile name.
Name styleOptional site-only visual treatment with no SR or matchmaking effect.
Profile themeOptional profile customization. Competitive data remains identical for everyone.
There is no checkout route, card form, subscription processor, or paid entitlement endpoint in v0.4. The database fields exist so we do not have to redesign accounts later.

Ranked session troubleshooting

Most players never need this. Use these tools only if the normal automatic session link does not activate while you are inside an official ranked lobby.

STAGING ONLY: disposable guest identities can be linked here for testing. Production ranked requires Battle.net.
Only use this if automatic linking failed. Click once, then press Reload + Interact in Overwatch within 45 seconds.
Manual Quick Link failed? Use fallback code
Last-resort recovery only. The code links this account to the live Workshop session and dies after use.
Certified hosts

Play where it counts.

Anyone can use the public Aim Arena code. Only certified hosts submit ranked SR data.

Aim Arena Ranked is an independent community fan project and is not affiliated with or endorsed by Blizzard Entertainment. Overwatch®, hero names, hero portraits, and related game assets are trademarks and/or property of Blizzard Entertainment, Inc.

Player

GLOBAL SR

Title

Play ranked

Connect Battle.net once, join an official Aim Arena ranked lobby, and play. Your live Workshop session links automatically.

READY: join an official ranked lobby. This page updates automatically when your session becomes active.
If automatic linking ever fails, troubleshooting tools are under Privacy & Support.

SR Test Lab

Automatic checks against the same settlement engine used by ranked telemetry.

Checking SR engine…Runs automatically on each staging deploy.
CHECKING
Loading automatic SR test results…
PC telemetry: waiting for certified staging host.
The lab runs the ranked regression pack against isolated STAGE01 accounts: population gating, anti-farm, partial leaves, hero switching, non-pairwise deaths, reconnect isolation, and normal checkpoint settlement. The final scenario stays on the staging ladder for visual verification.
Code copied